You have registered your game with a store in the UDP console.You have added the Firebase Unity SDKs to your app.You have created a Firebase project and added it to your app.For more detailed information, see the Firebase documentation. This section gives an overview of the steps required to configure Firebase for your UDP builds (apps). The following sections explain how to configure Firebase for your UDP builds. To enable your store-specific builds to work correctly with Firebase, you must register them with your Firebase project. The UDP console displays a warning for Firebase services if you register your app to stores that need a package name suffix. These events would cause your certificate and/or package name to no longer match the information on the Firebase console. Additionally, if you don’t use your own private key to generate the certificate, UDP generates a certificate for each repacked build. These details must match in order for Firebase to provide accurate analysis.įor certain stores where you publish your game via UDP, UDP adds a store-specific suffix to the package name. The google_app_id in the Android package (APK) resource.The certificate the app was signed with.When your app invokes Firebase products, Firebase checks that the following information matches the details registered on the Firebase console: If your game uses Firebase, additional configuration is required to support the builds that Unity Distribution Portal ( UDP) creates for different stores. More info See in Glossary or crashlytics. Implementing Firebase in your Android games lets you leverage the Firebase product layer, for example for analytics A data platform that provides analytics for your Unity game.
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